Dec 14, 2007, 03:50 AM // 03:50
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#61
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Hall Hero
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Why are some attribute lines, along with their skills, forgetton? Because now there's way too much shit to handle.
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Dec 14, 2007, 03:56 AM // 03:56
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#62
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by ensoriki
I thought about wind prayers but
Grenth's grasp
harriers hate
Feather foot grace
Whirling charge
mystic healing
natural healing
Dwayna's touch
Rending Aura
that other enchantment based skill.
Those skills are used last time I checked...
oh signet of mystic speed I believe is wind prayers
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None of those are really good enough, except if you're specifically running, to put attributes in the line. There are far better IAS skills, and many better healing skills all in the dervish line.
A few scattered small heals and enchantment removals, and a speed boost or two. I could argue that this line is far more in need of attention than any of the ones you listed, quite easily.
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Dec 14, 2007, 04:31 AM // 04:31
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#63
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Ascalonian Squire
Join Date: Aug 2005
Guild: none
Profession: W/R
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There are tons of abandoned and useless skills in the game. From way back, Verata's Sacrifice, to as recent as Energizing Winds. It's all about PvP balance, so whenever any skills in a build get latched onto by a bunch of players that start winning too much, say bye.
That is the reason though in answer to the op. Anet doesn't have a habit of going back and fixing skills for PvE. Once a skill is no longer a problem in PvP it's forgotten, and move on to the next nerf. There have been some skill buffs for classes that really needed them like Mesmers, but it was only because of the PvP game that it happens.
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Dec 14, 2007, 04:51 AM // 04:51
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#64
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by You can't see me
None of those are really good enough, except if you're specifically running, to put attributes in the line. There are far better IAS skills, and many better healing skills all in the dervish line.
A few scattered small heals and enchantment removals, and a speed boost or two. I could argue that this line is far more in need of attention than any of the ones you listed, quite easily.
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Don't forget the A/D Grenth's Grasp/Trampling build.
I agree that wind prayers might need some work. But still, some self heals and a lot of good perminant speed boasts (enchanted haste) for Dervishes means its not bad. Keep in mind that Dervishes and Paragons just have less skills overall then any of the other classes (so thus, their attributes look weaker just because they don't have as many awesome skills due to limited selection).
Edit: And Verata's Sacrifice (along with many others) isn't neccessaryily about PvP balance. The MM nerf to 10 minions along with Verta's nerf was done because 30+ minions with a constant 9 regen was way to overpowered in PvE. Its not like it was ever overwhelming in PvP. I mean, Minion Factories existed, but it was a weak build. Most IWAY teams rolled it at the time with EoE anyway.
Last edited by HawkofStorms; Dec 14, 2007 at 04:53 AM // 04:53..
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Dec 14, 2007, 08:06 PM // 20:06
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#65
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Wilds Pathfinder
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the only reason wind prayers isnt used is because earth prayers just looks better to most people. Why use [skill]natural healing[/skill] when you can use [skill]mystic regeneration[/skill] with 6 other enchantments that also heal you. And thanks to the scythes wide damage range, dervs can still do damage.
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Dec 14, 2007, 09:20 PM // 21:20
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#66
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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I dunno about water magic.. it pwns pretty hard when used properly.. and now with glowing ice energy management is no problem!
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Dec 14, 2007, 09:26 PM // 21:26
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#67
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Always Outnumbered
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Quote:
Originally Posted by street peddler
the only reason wind prayers isnt used is because earth prayers just looks better to most people. Why use [skill]natural healing[/skill] when you can use [skill]mystic regeneration[/skill] with 6 other enchantments that also heal you. And thanks to the scythes wide damage range, dervs can still do damage.
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[skill]Dwayna's Touch[/skill] ftw.
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Dec 15, 2007, 02:36 AM // 02:36
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#68
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Natural healing fits well on my warr, allows the use of Harrier's haste also.
Wind prayers isn't that great but it isn't useless.
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Dec 16, 2007, 05:10 PM // 17:10
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#69
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Frost Gate Guardian
Join Date: Apr 2006
Location: Kronos HQ
Profession: W/
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Umm.... my sins self heals come from shadow arts alone
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